Supporting the designation of the first week of April as "Adolescent Immunization Action Week" and recognizing the importance of encouraging vaccination for adolescents and young adults to protect against serious illness.
H. Res. 388 is a non-binding House resolution that expresses support for designating the first week of April as “Adolescent Immunization Action Week” (also referred to in the text as “Adolescent Immunization Awareness Week”) and emphasizes the importance of vaccinating adolescents and young adults to prevent serious illness. The resolution notes that this week has been nationally recognized for several years and ties immunization to broader national health goals, including Healthy People 2030. It calls for increased participation from citizens, community groups, health care providers, and government and advocacy organizations to promote immunizations, urges health care providers to address mistrust in vaccines in underserved communities, and asks the President to issue a proclamation recognizing the week with activities and programming. As a resolution, it is non-binding and does not create new laws or funding.
Key Points
- 1Designate the first week of April as Adolescent Immunization Action Week (referred to as Adolescent Immunization Awareness Week in the text) to focus attention on vaccination for adolescents and young adults.
- 2Emphasize the goal of protecting against serious illness through vaccination and align with Healthy People 2030 immunization objectives.
- 3Call on citizens, community groups, faith organizations, medical institutions, health providers, elected leaders, government agencies, and patient advocacy groups to increase participation in immunization efforts for adolescents and young adults.
- 4Urge health care providers to take active steps to heal historic medical mistrust in medically underserved communities and improve trust in vaccines.
- 5Request the President to issue a proclamation calling on the American people to recognize Adolescent Immunization Awareness Week with participation, activities, and programming.